Sunday, October 12, 2014
Nickelodeon: Days Of Future Past
Updated for Unreal Engine 4. Some of the old, some of the new. Everything is separated out into different fbx files, so it's easily be improved and updated. Next thing I want to learn and incorporate is Substance Designer and Substance Painter. Those will really take it to the next level!
Monday, October 6, 2014
Stabilizing footage after tracked
After you have tracked footage (scale and position), you can stabilize it with the following expression:
Anchor Point: (Paste in the tracked position keyframes)
Position: (Paste in the first tracked position keyframe (Single keyframe))
Scale:
start = 300.1255; //(first scale keyframe of track)
temp = (100*start)/(thisComp.layer("BG_Tracker").transform.scale[0]);
[temp, temp]
Rotation:
StartRot = -7.7137; //(first rotation keyframe of track)
r = thisComp.layer("BG_Tracker").transform.rotation;
StartRot - r;
Anchor Point: (Paste in the tracked position keyframes)
Position: (Paste in the first tracked position keyframe (Single keyframe))
Scale:
start = 300.1255; //(first scale keyframe of track)
temp = (100*start)/(thisComp.layer("BG_Tracker").transform.scale[0]);
[temp, temp]
Rotation:
StartRot = -7.7137; //(first rotation keyframe of track)
r = thisComp.layer("BG_Tracker").transform.rotation;
StartRot - r;
Monday, July 21, 2014
Finding the Global Position in 3d of a Parented 3D Null
Trapcode Particular can use Position XY and Position Z as an emitter location, but it's not possible to just pickwhip a parented null's position, since that's just an offset from the parent layer.
For Particular, paste the following:
Position XY:
the3Dchild = thisComp.layer("Null 2"); posXY = the3Dchild.toWorld(the3Dchild.anchorPoint); [posXY[0], posXY[1]];
Position Z:
the3Dchild = thisComp.layer("Null 2"); posZ = the3Dchild.toWorld(the3Dchild.anchorPoint)[2];
For a plain old 3d Layer, we can use:
Position:
the3Dchild = thisComp.layer("Null 2"); the3Dchild.toWorld(the3Dchild.anchorPoint);
Scale:
the3Dparent = thisComp.layer("Null 1").transform.scale;
the3Dchild = thisComp.layer("Null 2").transform.scale;
[(the3Dchild[0] * the3Dparent[0])/100, (the3Dchild[1] * the3Dparent[1])/100, (the3Dchild[2] * the3Dparent[2])/100 ];
Rotation:
the3Dparent = thisComp.layer(Null 1").transform.rotation;
the 3Dchild = thisComp.layer("Null 2").transform.rotation;
the3Dparent + the3Dchild;
For Particular, paste the following:
Position XY:
the3Dchild = thisComp.layer("Null 2"); posXY = the3Dchild.toWorld(the3Dchild.anchorPoint); [posXY[0], posXY[1]];
Position Z:
the3Dchild = thisComp.layer("Null 2"); posZ = the3Dchild.toWorld(the3Dchild.anchorPoint)[2];
For a plain old 3d Layer, we can use:
Position:
the3Dchild = thisComp.layer("Null 2"); the3Dchild.toWorld(the3Dchild.anchorPoint);
Scale:
the3Dparent = thisComp.layer("Null 1").transform.scale;
the3Dchild = thisComp.layer("Null 2").transform.scale;
[(the3Dchild[0] * the3Dparent[0])/100, (the3Dchild[1] * the3Dparent[1])/100, (the3Dchild[2] * the3Dparent[2])/100 ];
Rotation:
the3Dparent = thisComp.layer(Null 1").transform.rotation;
the 3Dchild = thisComp.layer("Null 2").transform.rotation;
the3Dparent + the3Dchild;
Tuesday, March 11, 2014
Converting After Effects 3D Camera Tracker to 2D Track
1) Track Camera
2) Select 2 track points and convert them to nulls
3) Create 2 additional nulls (2d)
4) Add expressions to the nulls: L = thisComp.layer("Track Null 1");(L.toComp(L.anchorPoint))
5) Convert expressions to keyframes
6) Create a dummy 2 point track on layer.
7) Copy keyframes onto Attach Point
8) Apply track to an additional null.
2) Select 2 track points and convert them to nulls
3) Create 2 additional nulls (2d)
4) Add expressions to the nulls: L = thisComp.layer("Track Null 1");(L.toComp(L.anchorPoint))
5) Convert expressions to keyframes
6) Create a dummy 2 point track on layer.
7) Copy keyframes onto Attach Point
8) Apply track to an additional null.
Monday, March 10, 2014
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