replace iChannel0 with sTD2DInputs[0]
replace fragCoord with gl_FragCoord.xy
Add 2 Vector variables:
iResolution [1280, 720]
iTime [absTime.seconds]
uniform vec2 iResolution;
uniform float iTime;
============================================
Dual Buffer
replace iChannel0 with sTD2DInputs[0]
replace void mainImage(out vec4 fragColor,etc) with void main()
layout (location = 0) out vec4 fragColor;
uniform vec3 iResolution;
uniform float iFrame;
uniform vec3 iMouse;
https://www.youtube.com/watch?v=2JDR5l5UjRU
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