Wednesday, July 25, 2012

Wool test

A user on XSI Base was looking for a way to create wool.  Here's my test based off of ICE's Create/Dynamic Strands.  I didn't think it looked that great, but figured I'd post it anyways in case somebody had an idea how to improve it.  First picture includes a polygonized mesh of the strands (length of strands was modified for this version to create difference)





Friday, July 6, 2012

Here's an ICE 2 Bone IK chain with UV support that I've been working on for a while.  I think I've got it stable now (no weird flipping).  If you've got ideas to maybe optimize or expand this, I'd love to hear it.

Hopefully you can follow my screenshot for setting this up.  First I create 4 nulls and 2 implicit bones.  2 of the nulls are the root and effector controllers, 1 of the nulls is the Up Vector controller, and 1 of the nulls is for the ICE rig.  I had problems with reference names, that's why you see the same name in the screenshot.  Make sure to update both names with your own names.  To calculate the bone lengths, I first create a temp 2 bone chain (Animate/Create/Skeleton/Draw 2D Chain) and get the lengths from that.  Occasionally ICE fails to update the bone lengths of the implicit bones.  To set the correct length, temporarily Show Values between Get Rig.L_Thigh_Length and self.length.  Seems to fix it for me.

Let me know what you think!


Download ICE compound:  http://www.si-community.com/community/viewtopic.php?f=15&t=2515