Sunday, October 12, 2014

Nickelodeon: Days Of Future Past

Updated for Unreal Engine 4.  Some of the old, some of the new.  Everything is separated out into different fbx files, so it's easily be improved and updated.  Next thing I want to learn and incorporate is Substance Designer and Substance Painter.  Those will really take it to the next level!









Monday, October 6, 2014

Stabilizing footage after tracked

After you have tracked footage (scale and position), you can stabilize it with the following expression:

Anchor Point: (Paste in the tracked position keyframes)
Position: (Paste in the first tracked position keyframe (Single keyframe))
Scale:

start = 300.1255; //(first scale keyframe of track)
temp = (100*start)/(thisComp.layer("BG_Tracker").transform.scale[0]);
[temp, temp]

Rotation:
StartRot = -7.7137; //(first rotation keyframe of track)
r = thisComp.layer("BG_Tracker").transform.rotation;
StartRot - r;